[Confessions of an English Zombie Fancier] Let The Bodies Hit The Board

Well, this week’s cleared the air a bit, hasn’t it?

After the tedious gamer angst and theorymachine of the last month, actually having some Cryx painted and played has been a much needed bolt of lightning through my rotten meat-parts. I’ll talk about painting when I’ve had the chance to finish some bases and take some photos: the camera cable’s gone AWOL and the available light in the Castle von Von is… not up to the job. Yes yes yes lightboxes I know, but photography ain’t my hobby, playing games is.

In the meantime, have some Coven fanart by Sean Sutter. This is the sort of look I’m after.

The pieces painted up so far are the core elements for a Theme Force, but not either of the two I’ve discussed in previous posts. See, I felt like going back to basics, as a way of recovering my lost mojo. No more fucking about. Something simple, clinical, and effective, and not dependent on models which I’d either not primed or needed to reprime after last week’s painting cockup.

That meant warjacks. Lots of warjacks.

Warwitch Deneghra (Witching Hour, Tier 3)
  • Seether
  • Deathripper
  • Deathripper
  • Defiler
  • Nightwretch
  • Stalker
  • Stalker
  • Skarlock
Pistol Wraith
Pistol Wraith
Warwitch Siren
It looks fragile, and it is. What it also is is disgustingly clinical; a series of scalpel cuts, elements of it sliding through the enemy lines and twisting around to get at the cancerous growths customarily dubbed ‘enemy warnouns’. The trick to running the sheer number of ‘jacks is to accept that they won’t all be running or fighting every single turn. Some of them will be hanging back, in reserve, watching for openings or temporarily camping flags or zones, preventing the scenario defeat. The kill seems to come from getting any two or three pieces into place at once – some targets will be tougher than others, but the list’s potential to pin things down for a turn should help to mitigate that. A target that’s Death Chilled, knocked down and either Withered or Crippled is not a target that’s going to get away any time soon without giving up significant resources and opportunities.

That’s what happened to epic Baldur this week, anyway. I felt a bit bad about how the game panned out, with the Warpborn Crippled into ineffectiveness for the duration and Venomed to death as the opportunity presented itself, Megalith being on the wrong end of the Seether on feat turn and, being Withered, not quite scrapping the Seether on its own activation. Poor old Baldur suffered the fate described above – derailing to charge and smack down a Stalker, he left his back arc where a Deathripper could see it and copped a Scourge up the bum, followed by three hits from a Wraith and one from a Nightwretch to start the damage train going. Given that the poor old bugger was taking four damage from his Wurm tokens that turn, all he could really do was stand up with a fury point, forfeit his move to Death Chill, and use his action to dump the Wurm Tokens. That bought me another turn of Parasite, Venom, Venom, Wraithlock, Wraithlock and finally a Deathripper’s melee attack; enough to do the job even with transfers.

So, that’s my first win in months chalked up. Cheap, nasty, tricksy – and heaven help me, I liked it.

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