HoP Idol: Von Interviews Loquacious
Lo: Roleplaying has always been a doorway into choices to me. Through roleplaying, I can chose who I want to be and allow myself different perspectives and opportunities that I wouldn’t normally get any other way.
I’ve always perceived (through experience or explanation) Dungeons and Dragons as a game where choice is removed. Even the creation of statistics is mostly random, and as you progress in character creation, your options become more and more limited dependent on class and other factors.
The apparently “illogical” nature of many of the rules also drove me crazy. My single biggest beef has always been about things that are just plain dumb. Clerics are uually physically weak and most in need of some sort of armor or protective gear, yet are the most limited in what they are “allowed” simply by class. It just doesn’t make sense to me.
Limited choices and crazy rules are a recipe for me to say “not for me”…
Lo: I don’t know about “logic” per se, but it really helps if I the way things work is fairly comprehensible. I’ve adored absolutely insanely gonzo games -but all of the wacky pieces fit together into a solid framework that made sense to me.
Lo: Fun “Crazy”: Years ago, a former boyfriend and his roommate (Now my husband) ran a short stint game called “Thugs For Drugs”. We were thugs, trying to work our way up in a drug cartel. This game was my first real introduction to LARP-style ideas, with props including disguises and fake guns & money. It also had backstabbing/scheming actively involved and encouraged, as well as GREAT chemistry among players and GM’s.
It was high energy and had a lot of impact; but was concise and didn’t overstay itself in any way. The rules were kind of made up on the fly, but everything flowed and worked. It was just a really organically exciting experience.
Weird “Crazy”: This.
Lo: For me, social chemistry is almost a requirement anymore: much more than system or setting.
Lo: Hm. I think rewards for scoring are essential in competitive games/events, but the POSSIBILITY of a prize merely for appearing is valuable and important to foster a growing competitive environment and encourage beginners. And if you’re a jerk, we’ll shame you into submission.
Sportsmanship overall has been one of our smallest issues. We have a good presence of peer pressure, along with strong “parental roles” that seriously influence people’s behaviors.
(Being “Momma/ Mrs Gopher” can be a powerful tool.)
Lo: We don’t really do it either way. Here’s how prizes work at competitive events at our place:
Prizes for top placement of some sort- usually top 2-4. The rest of entrants get prizes or goodies assigned by lottery. This way everyone gets a chance at loot, and winners get rewarded for doing so.
However- we don’t run ‘ArdBoys or other competitions where “sportsmanship” is scored as a factor for winning stuff. If there IS a Sportsmanship reward at all, everyone votes – and honestly, it is usually the person that took a beating but kept on smiling throughout.
Lo: I don’t usually find it terribly difficult to be decent. I’ve been blessed with an abundance of Nice.
That tends to lead to my one major frustration, which is a lack of consideration on other persons’ parts. As Mrs. Ladybug said, “I can’t abide rudeness”.
I have to be especially mindful of how I respond and interact with those that were not raised in humanity as offending (or smacking them right proper) isn’t usually prudent.
Lo: I think it’s more noticeable on the internet; but there have always been people who are not so nice. The internet has just given said folks safety and a place to be a jerk loudly.
Lo: I’m at the House almost entirely by serendipity. However, regardless of reputation, the House is completely full of nice people. They just happen to be people that have given themselves permission to swear, to be loud, and to say what they think in an open and honest fashion.
The point or vision of the House (at least to my understanding) has never been to be obnoxious or jerks; even if some of us are very good at it. The ideal of HOP was to allow people to talk about tabletop gaming with lots of invective while breaking down divisions in the gaming community, with the hope of building relationships and bringing folks to a common table of nerds and dice.
I’m trying to do my part in that effort…
Lo:LOL! I’m not a big rum fan, but I hear the sentiment loud and clear. So enjoy!