Porky’s Wild Bore – Zoltar says make your save?

A lot of cool toys in the blogrolls this week.

In a post at Corehammer on Fighting Fantasy Nathan Bean made an interesting point on the subject of how we change over time.

He suggested that the Advanced Fighting Fantasy system might have been released because the audience was growing up and ready for new challenges. Which might also be why the novel The Trolltooth Wars got written, even if some of its content was still deemed too adult.

Nathan also hints at other aspects of growing up as a gamer: the way the products are bought by family members; that teenagers often leave gaming to discover other fun things; and how some return as adults, probably more knowledgeable about the world, possibly more confident, and presumably with more money.

In general, it might be true that a lot of us got into gaming young, with a simple game, graduated to an ‘advanced’ version or to a more involving type, maybe dropped out, then dropped back in again.

If so, then the games we’re playing now are the adult-level games, right? The advanced advanced versions? A rigorous, high-risk 40K variant for example – maybe your actual Pro40K? A mind-expanding blur of media past, present and future, possibly called Star Wars: X-Rated? Or an Infinity Unlimited – a collaborative global physics experiment run across games tables, using the deep texture in the analogue? High-level areas of the hobby aimed at the adult mind and peak human potential?

Or not?

If not, where are those games, or games like them?

Something I haven’t seen anyone mention this week is the fact that a major English-language newspaper ran an article on Star Wars: Armada. It’s also worth reading. But most interesting I think is the fact it was there at all, in a mainstream that seems to focus more on board games – a traditional medium – and video games – a massively marketed and advertised one. Both Armada and X-Wing with their star IP and prepainted minis might be the kind of entry point we haven’t seen since HeroQuest, Space Crusade and Battle Masters.

This past week there was also a post at The Beat Ronin on Wanderers. In the comments J.W. Kurtz mentioned he shows it to students in the hope that maybe one is inspired to do something to move things on.

Is a tabletop gamer, on balance, more or less likely to help a big step happen?

Is it a good thing we might see more people, and more adults, getting into tabletop gaming?

More generally, is this specific use of free time – tabletop gaming – a valuable one for a human being?

Stl? Gu.

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