Tagged: Games Anatomy

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Games Anatomy- GURPS

Inside the HoP offices, ‘Lo is rummaging around her desk for a Ho-Ho and sadly finds the drawer empty. She sighs and looks around the office and notices that it is also empty. Somehow, she has stayed past closing time...

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[Games Anatomy] Of Backswords and Bucklers

Having spent three weeks exploring an RPG with which I didn’t get on, it occurs to me that it might be worth my while to talk about a game for which I have unadulterated respect, and perhaps to explain what...

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Games Anatomy- Heroes Galore

This is Lo, filling in for Von, who is off playing games this weekend. Playgrounds are very interesting places. They offer swings and slides and merry go rounds and see saws and all the like. When I was young, I...

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[Games Anatomy] – Four Shades of Grim Darkness

It started with Dark Heresy. Well, that’s not strictly true. In one sense, it started with Warhammer Fantasy Role Play, the old faithful engine still thumping away at the heart of all the games I’ll be rabbiting on about today....

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[Games Anatomy] – Savage Worlds

Thanks to all who gave the WoD post a shufty and made comment last week… especially Lo, for catching my lamentable error of letting one of my house rules sneak into the fray. This week, a system I have never...

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[Games Anatomy] – the Storytelling System

A’right. This week, Games Anatomy takes a scalpel to the tasty, nourishing brain-meats of the Storytelling System, proprietary rules set of White Wolf, who make all those gothy games with colons in the titles that I love so much. The...

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[Games Anatomy] – the d20 system

The d20 System is, in essence, the gribbly innards of third edition Dungeons and Dragons; the basic mechanics, shorn of all the setting elements. This means it has most of the classical trappings of the RPG – the idea that...

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[Games Anatomy] – Guess Who’s Back?

As you walk south, the buildings appear more closely packed. Rows of high, narrow houses loom to either side of you. You can hear birdsong, somewhere, and there is a heavy smell in the air – either curry, industrial pollution...