Sweet mother of monsters, a bat-rep!

Who takes 7th of 9 in a tournament? This Tactical Genius, right here.

Another battle report so soon? Well, I’m actually being social for once and attended my first ever tournament (I’m that social) using my Neverborn in a four-round malifaux tournament. I came seventh overall but now one has a much more solid grasp of the rules of this Victorian-Steampunk-Lovecraftian setting. One has never seen a more deflowered meta 😛

Welcome to Alt Text. All our operators are currently busy, please hold the line.

Eye of Terror closed due to Tactical Genius.

The format of this tournament was a 20ss Henchmen Hardcore, followed by three 50ss full games. Among the opposition were: Gremlins, Arcanists, The Guild, Neverborn, Ten Thunders and some more Guild.

Round one: the Henchmen Hardcore.

This gameplay mode for those who don’t play Malifaux is a 20ss (re: 20 points) game where the leader is a Henchman (the cards will state this). The strategy was Squatter’s Rights- you need 2+ guys within 6″ of a central objective to score 1 VP and the scheme was assassinate for 3 VP.

All lists for the 50ss games were fixed and had to include the models used in the hardcore.

My Neverborn:

Henchman- Angel Eyes (0), strange alliances (1)
-Scion of Black Blood (8), obsidian talons (1)-2x Bloodwretches (5ea)

The opposition was Guild:
Ryle (henchman), a peacekeeper, a witchling stalker and a flying thingy (a peon or something, I need the guild arsenal deck okay?)

Turn 1:

I won initiative and double walked a bloodwretch towards the objective, only to be shot at by the guild’s flying critter. Luckily the attack did 0 damage and nothing overly bad happened.

Alt text is where freaky shit goes down. Stay tuned for updates

Bloodwretch #2 double walked towards Ryle and the Peacekeeper- a murderizing murderbot if you will. The plan in theory was to tie up both the henchman and the peacekeeper for one turn, preventing them from moving towards the objective. In theory this should have worked. Out here in the harsh brutality of the real world, the hapless bloodwretch was reduced to a fine, proteinaceous paste (mmm, soylent purple) by the peacekeeper. The flurry ability of this murderbot was able to one-shot the bloodwretch but thankfully it used all of it’s AP, being unable to move towards the objective.

The Scion of black blood double walked towards the objective, fulfilling the requirement for Turf war, if everyone survived until the end of turn that is. Ryle moved forward and used his raking fire ability to attack the Scion, then the remaining bloodwretch. Luckily they survived this assault, but now the guild had two people within 6″ of the object as well.

Angel eyes took two pot shots at Ryle, we’re going for assassinate here. A 14″ range shooting attack is why she’s a nice support henchwoman.  For the last activation, the witchling stalker double walked forwards towards the objective, ending the turn with 1 VP each.

Turn two…lead to an open slaughter with Ryle and the Peacekeeper murderizing the remaning blood wretch and the scion of black blood. Angel eyes, as the last member on the board, managed to kill Ryle for assassinate. With time having run out, it was 4 to 2 in my favour. If we’d more time the game would’ve been like a game of tag.


Game two: Sweet dreams are made of RARRRRR!! LORD CHOMPY BITS!!

The list:

Master- Lilith, cache 4, living blade (2), wicked mistress (1)

Henchmen- Barbaros (10), Nephilim gladiatus (1)
-Angel eyes (9), strange alliances (1)

Enforcer- Scion of Black Blood (8), obsidian talons (1)

Cherub (3)

Bloodwretch x2 (5ea)

Terror tot (4)

For 50ss neat and a cache of 4 soul stone.

The opposition was The Dreamer, with a Teddy, a dress wearing spider thing, a couple of stitched togethers and Coppelius. Turf War was the strategy and the schemes I chose were assassinate (you’re going to want to kill the Dreamer anyway so why not) and Spring the trap.

Oh boy is the dreamer hard to assassinate. :O Also the stitched together nightmares are BS.

I can’t really remember the activation sequence for this match as shit got real fast. The teddy went for an objective as did one bloodwretch. The dreamer ended up in combat with Lilith and Barbaros as the latter two desperately tried to assassinate him whilst Alps and Stitched togethers caused chaos. The spider thingy (widow weavers if I recall correctly) kept spewing out webs to reduce willpower by 1. Considering Lilith has a Wp of 5, by end game she was at -3 and well, died to a series of willpower duels.


3″ engagement range is sexy. Though the 1″ pulse black blood ability doesn’t reach that far either :/

One of the the stitched together nightmares tried to destroy my scion of black blood with it’s gamble yo’ life ability. Eventually it was killed, then the scion was eaten by the teddy. It’s a Neverborn eat Neverborn world out here, son.


My crew was 60% unpainted having arrived the evening before the tournament. Thanks postal services -_- interfere in my diabollocks plans whydontcha?

The dreamer took heavy damage early on but kept fobbing off the damage to nearby nightmares. Eventually he was weakened enough to swap out for Melee Lord Chompy Bits who was dispatched after an arduous and hard-fought battle. Barbaros was my MVP with his Nephilim Gladiatus upgrade, smiting Lord Chompy Bits and drawing back out the dreamer. Lilith fell to the dreamer who was then taken out in turn by Barbaros. Time ran out, thankfully as I only had two models left on board at game end and if a sixth turn occurred I’d have lost through objectives.

A 3 VP draw isn’t bad though and I’ve managed to kill the dreamer (despite very, very heavy losses) so that’s a feather in the cap for sure.


Game three: Vs Gremlins.

Out of all the crews I’ve faced, I’ve faced this one twice. The strategy was Reckoning, corner deployment. My two chosen schemes were Protect Territory and Distract, which was probably a poor choice in hindsight. However, this was by far and away the most fun game of the match and damn it I enjoyed being thoroughly demolished.

The gremlin crew contained Wong, La Mancha, a slop hauler, an angry looking gremlin, a bunch of pigs and some lightning bugs. Not overly sure on names for units if you haven’t noticed, but seeming I’ve been playing Malifaux for two damn weeks I’ll be damned if I can remember everything. O_0


That little gremlin can move!

Wong…is my Khan it seems. This was a loss of 4 to 9, as on the first turn Barbaros was MINCED by Mancha Roja, who has a huge charge range, slamming Barbs into paste and scoring a massive 6 VP for Vendetta and Murder Protégé.  At 0-6, it was time to drop scheme markers to gain end-game VP.



With the benefit of hindsight, I should’ve chosen Murder Protégé as well- Lilith can charge through terrain and she turned Mancha into gremlin goo.

In addition to Barbs, the scion of black blood was taken out (reckoning gives 1 VP for 2+ models killed per turn) to make the score 0-7. O-O This turned to 1-7 as a lightning bug was shot. Wong got in close with some pigs and the terror tot held them up for a turn until the pigs asploded, shooting bacon and miscellaneous purple goo in all directions.


More pigs asploded, which slew Lilith before she could move back towards the scheme marker she’d placed the turn before. Wong removed a couple of markers which were perfectly placed 4″ away from each other with one of my bloodwretches 2″ between both.


My MVP in this game was this bloodwretch shown above- he managed to chase off a lightning bug and camp between two scheme markers to bring me up to 4 VP total.

From this, the take home message is that one needs a bigger beatstick or faster scheme runners. Twas a lot of fun and I’ve a better understanding of why it’s good to observe the enemy crew before picking schemes.


Game four: Knuckle Sandwich

I don’t have any photos for this match as it was getting late, my throat was sore and I just plain forgot. Strategy was Reconnoiter, my schemes were Breakthrough and power ritual. Deployment was kinda weird- corners but squared off or something, will have to look that one up.

Toni Ironsides is one helluva beatstick. And a tank. And she hits back when damaged. Mmmm…knuckle sandwich…

Barbaros was turned into paste, as was lilith. The Captain did sweet f**k all against my cherub as that was accompanying the terror tot to claim some corners. Long story short, it was a massacre. Only Angel eyes and a bloodwretch remained and that’s only because both were kept back to gain VP.

I lost 5 to 10 as my models are surprisingly squishy plus Toni wants to be in combat and I sorta gave her that…oops.

Overall it was immense fun, I saw some sweet-as crews and now have a relatively solid grasp on the rules. I learned a lot about how my Neverborn crew works and that knowing where to deploy helps in addition to using cover to keep things alive while one plays for objectives. Might need some mature nephilim or something high in df or wk to help with scheme running.

Witty Closing Remark,

The Warlock

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  • Dragons Claw

    I was thinking about doing a bat rep but ended up playing Arkham Horror all Sunday afternoon.

    Looks like your having fun with it is there a strong player base near you for malifaux

    • The Warlock

      Yeah, Malifaux is great fun and there’s a relatively large player base where everyone’s friendly and it’s very casually competitive. The attitude is literally ‘it’s a game, so let’s just enjoy it’

      I’m trying to paint my way through everything though it’s slow as I want to do the models justice.

  • Cedric Ballbusch

    Always nice to read a batrep. I’m not totally sold on ‘skirmish’ games myself, I just enjoy the drama and pageantry of ordering around battalions too much.

  • Thuloid

    Good write up, & glad to see some other games on here.

    I’m going to disagree with you just a little on setting–I see only very minor Lovecraft influences, as things go. In the miniatures, Neverborn have a few with that feel, but that’s about all. Anime horror seems a much bigger presence than anything very Lovecraft.

    • Cedric Ballbusch

      Lovecraft is rather the Nietzsche of horror, more often quoted than read. However, so many of Lovecraft’s ideas (or tropes) into modern horror consciousness his is an influence that is very hard to pin down.

      I don’t know enough about the Malifaux milieu (say that three times, fast) to render judgement.

      • Thuloid

        I’ve read only short descriptions of the fluff–my assessment is based largely on models. Victorian steampunk/horror with an anime flair, and a couple other influences (kung fu and samurai stuff). I think I’ve read all of Lovecraft’s stories, but aside from a handful of face tentacles, nothing resonated with me from those (extremely well-made–I think Wyrd may have passed up GW in pure technical expertise with hard plastic sprues) figures.

        I like the Nietzsche of horror line-could we apply this framework to other genres? E.g., to take an easy one, Proust is undoubtedly the Nietzsche of novelists. But what about the Nietzsche of 40k lists, more often spoken of than played? The Nietzsche of comedy films? The Nietzsche of K-Pop groups? This could be a deep rabbit hole.

        • Cedric Ballbusch

          Malifaux–likewise based largely on a review of the figures–seems to pull in ideas from a wide variety of sources.

          It would take more research on my part, but I postulate a break in how fictional settings are conceived sometime in the early 2000’s. Prior to that time many aspects of a game’s milieu had clear literary or cultural influences often abducted in toto from their original context.

          The current generation of games are something of an inspiration stew (superior terminology pending). All manner of often incongruous ideas are just tossed together. This might be due to Japanese influence. Anime and video games through the 90’s were happy to throw together anything that looked cool without concern for whether or not machine guns and swords made sense.

          I had not considered it, but ‘The Nietzsche of…’ has great potential as a ‘meme’. Proust is clearly correct. Perhaps something like 9 Imperial Knights, or a vast number of ForgeWorld units would qualify as the Nietzsche of 40k Lists, oft discussed, but rarely seen.

          • Thuloid

            Death Korps of Krieg?

            I think you’re at least half right on the Japanese thing–do you remember how jarringly non-traditional fantasy the art for the D&D 3e books were (circa 2000?)? Armor was all spikes and mismatched sleeves. Drove me crazy.

            Similarly, I can’t tell you how much I dislike anime influence on fantasy and sci-fi art. Sort of funny, as I lived in Japan when I was little, spoke decent Japanese, etc. But can’t stand anime. By contrast, I like older Japanese art very much, and would love to do some Korean and Japanese armies once I’ve worked through a few other projects. Maybe I’m just a purist.

            I might be able to pull together a Malifaux force of models I didn’t hate–they exist–but that would be very limiting.

          • Cedric Ballbusch

            3e has been clawing at the back of my mind for sometime. (A)D&D was always a bellwether, maybe that’s what game everyone else the green-light to do as they will.

            I can handle anime aesthetics in small doses, particularly in video games when the interactively makes the more annoying parts easier to ignore. I can accept it as an expression of another culture’s subculture. When adopted or copied by another culture it is largely intolerable.

            As for Malifaux, I rather like the Gremlins.

            The Koreans has a great sense of pageantry in their wargear, not on par with the Persians, but still impressive. Always a striking sight on the table top.

          • I don’t know if it’s a Japanese sensibility – even 40k was a bit of an inspiration stew at the time. Now it’s become an ingredient in itself. Slice off some grimdarkery and enormous shoulder pads and add gratuitously to any fantasy. I think fantasy games since their inception have reflected pop culture, often mashed together incongruously. Maybe it’s the sort of brain world builder types tend to have? Shadowrun, AD&D, and let’s not even get started on Kevin Sembieda and Rifts.

            Aesthetically though it’s definitely got more Japanese in the last decade. But that’s a recurring fad in Western art, just like Western influence recurs in Eastern art.

          • Cedric Ballbusch

            I’m not sure. Worldbuilding these days seems more of a grab bag than it once was.

            Shadowrun is modernity gone fantasy with heavy East Asian influence on American Pacific culture. Made sense in the late 80’s

            AD&D (1st) was Saxon England with every monster know to man tossed in. AD&D (2nd) was Lancasterian England with even more monsters.

            Not saying it wasn’t a mess, but there seems ed like more attempt was made to make everything ‘go together’.

            If your statement “I think fantasy games since their inception have reflected pop culture, often mashed together incongruously.” is correct, then it could simply be that I’m too separated from modern pop culture to understand the result. Thus it simple seems more of a mish-mash to me.

          • Hmm. I suppose a lot rides on how easily you recognise the ingredients then. See I’d say Shadowrun was 80s cyberpunk mashed up with D&D (not Tolkienien) fantasy. Both of those things were easily recognisable, even hip (in the case of cyberpunk) pop culture elements in the late 80s/early 90s.

            The D&Ds are a bit different because they influenced subsequent pop culture more than were influenced by it, but I’d say from at least 2nd ed there was a tendency toward comic book styling/heroics and absorbing popular fantasy milieus (Dark Sun = post-apoc desert, Ravenloft = goth culture).

            This could be a huge discussion 😀

          • Cedric Ballbusch

            I hope we can expect a Beat Ronin post on this very subject then.

            I still think there was greater internal consistency in earlier settings. As an extra thought, perhaps this is due to the fact that older games are now influencing modern fantasy. People pulling ideas from a pop culture influenced by D&D may not be aware of where this ideas originally came from.

            Thieves can use Magic-User scrolls because Cugel the Clever could. Now it’s tradition for rogues to have access to magic gear, but the why has probably been lost to most people.

          • That’s right, even the earliest D&D iterations had the elements they had for a reason, often relating to particular characters in fiction of the time (50s and 60s). But now that’s just “the way it is”, and so influences future work. The Gray Mouser is another thief who dabbles in magic, and Gygax was a big Lankhmar fan. The character Holger Carlsen in Poul Andersen’s Three Hearts and Three Lions was Gygax’s paladin template. He summons a magical mount, can heal by laying on his hands, everything.

            D&D had a profound influence on pop culture, although people didn’t notice it until much later. The way it influenced fantasy and then went back into itself is fascinating. Maybe a post isn’t a bad idea…

          • Cedric Ballbusch

            As I understand it only the Cleric is without direct literary analogue. Someone wanted to play a dedicated Vampire Slayer (Abraham Van Helsing?) back in the mists of time and the Cleric was the result. This might explain why the class is something of a mess in D&D and the works based there upon.

          • Interesting! I think I read somewhere that the reason they could only use bludgeoning weapons was because Bishop Odo has a mace in the Song of Roland because a clergyman wasn’t supposed to shed blood. D&D was full of wonky mythical/historical mash-ups like that. Now it’s more a product of itself.

          • Cedric Ballbusch

            The no edge weapons thing definitely comes from the semi-Catholic varnish laid over the class (which is strange given how defiantly pagan D&D is).

            I’m not too sure if no drawing blood was actually a rule enforced or observed. Bishop Hermann of Dorpat is mentioned welding a sword. And your various military orders seemed perfectly happy to use sword and lance (though perhaps they got around that by not taking final vows). But, 13th Century Christianity is a faith unrecognizable today.

          • Thuloid

            Odo of Bayeux is depicted in the Bayeux tapestry wielding a club, and thus “encouraging” troops rather than actively fighting. Nonsense in Odo’s case, he was an accomplished warrior, and if he had a club, used it to bust heads. But yes, technically an ordained cleric shouldn’t have been killing anyone–more honored in the breach than reality. There’s your 1st edition (immediately post-) Saxon England, btw.

            I suppose the reason for the Catholic varnish is fairly simple–hard for a setting to resemble medieval Europe without something like the Church. George Martin can’t do away with it, either. Pagan priesthoods are part of the game, but they tend to look, culturally, like Latin Christianity–monks huddled over books, village churches and vaguely Christianish ethics, not some drunk priestess sitting in a cave butchering fowl and pouring the blood over a big rock.

            I’ve been reading a little of late about how odd it is that the codex (that is, a bound book, not a scroll) caught on in late antiquity. For whatever reason, there seems to have been a cultural preference in early Christianity for codexes rather than scrolls–a preference not shared by Judaism of the same period, by the culture generally (while codexes were known, most books were in scroll form), or especially by pagan cults (which tended not to be very focused on books at all, regardless of form). That the technology of the codex might come to mind when we imagine religion is a peculiar, extremely historically contingent residue of late antique Christianity. Gygax and Arneson didn’t know that, but they couldn’t escape it, either.

          • Cedric Ballbusch

            I’ve seen the theory advanced that Odo’s stick is a Norman badge of office, not unlike a centurion’s vine-staff. Of course, a mace is a superior weapon for use against a man in armor than a sword, in any event.

            The Middle Ages don’t make any sense without Catholicism. Which makes a stumbling block for Medieval Fantasy. While the model of Western Knightly Heroism is in no small part Gaelic and pre-Christian, Paladins and the like really don’t work without monotheism.

            Animism lacks a certain gravity. Cato the Elder, Confucius, Aristotle, and many others besides had a certain eye-rolling response to shrieking shamanesses throwing livers at people. It’s much harder to get the player or reader to ‘believe’ faith in something like Shintoism (though, I’ve know some devout Shintoists). Just too alien to modern Western audiences

          • Thuloid

            I was quite young then, but what sticks with me most (retrospectively, since I didn’t really understand my own culture yet at the time) about my time in Japan was how different from the West a totally modern society could be. And then I think about how Western stuff gets refracted through Japan in very strange ways–how, e.g., JRPGs often include western-style churches, random crosses to indicate “religion”, etc. Remember the plot of Final Fantasy Tactics? It was essentially about a church conspiracy regarding the historical Jesus. So even Shinto folk couldn’t pull off medieval fantasy without Catholicism.

            Regarding our ingrained perceptions of what a religion should be like–I did some editing work on a friend’s PhD thesis a couple years ago. He was writing about the early missionary period in East Africa, and included quotes by Europeans who described Africans not as pagan, but as religionless. Native practices and beliefs were so different from their own experiences (and even their reading knowledge of religious practice in Asia and the ancient world–these were sometimes very highly educated people) that, combined with certain biases about Africans, they concluded they had no worship or religion of any kind apart from some vague superstitions.

          • Cedric Ballbusch

            That is the main problem I has with the shift in the fantasy ‘assumed world’. Leiber, Vance, Howard all write stories that are not necessarily Medieval. The settings often feel more Late Antique and Near Eastern than High Medieval. The infusion of Malory on pulp fantasy changed religious assumptions.

            Tolkien, of course, is highly European, but this influences were all pre-or-barely-Christian.

          • Thuloid

            As simple as lack of interest? Those writers were interested in history and culture. So was Gygax. Even if parts of their work are only rough outlines, that’s better than obliviousness. Ignorance doesn’t imply absence as much as unthinking inheritance. So when did people who never gave a shit about setting start flooding the market with lowest common denominator ‘fantasy’?

            A true fantasy High Medieval European setting can be interesting, but not easier to pull off than something more exotic sounding. It isn’t as if most fantasy aficionados know very much of substance about the Middle Ages, and half of what they “know” isn’t even true. Which means we’re dealing in fiction either way, but fiction can be careful or sloppy.

            I guess this is the lesson: study, be aware of your influences, own them. It’s fine that Necrons are space Terminators–just don’t forget that and later make them something else entirely, then become dissatisfied with that and change it again…

          • Cedric Ballbusch

            When? To borrow Beat Ronin’s idea, I would when D&D stared to have enough influence on popular culture to create a generic ‘Sword and Sorcery’ setting where so many many video games, novels, and table top games seem to take place.

            But, as I think we discussed a while back, modern audiences/writers/both appear uncomfortable with frank depictions of cultures other than their own. However, this might just be ignorance. If you haven’t much encountered people from other cultures, you might not realize how different, and equally confident they can be.

            People settled on point of least resistance, which happened to be the Middle Ages of Victorian romance with a healthy white wash of modern convention.

            Of course, the lowest common denominator has always been with us.

          • Thuloid

            Certainly the West produced plenty of shitty swords and sorcery, but I keep thinking about Japan and Final Fantasy games, and how they’ve shaped audiences. As they developed, they became eclectic to point of incoherence. Games weren’t even set in the same world. They’d only have mechanics, a certain aesthetic, and thematic elements in common.

            One of my complaints about JRPGs is their tendency to allegorize, especially WW2 (speaking of thematic similarities). Unsurprising, given Japanese reticence to discuss such things openly, though it wears thin. There are only so many times I can play the same story about a land ruled by an expansionist power and then torn apart by a cataclysm from on high. But in an allegory, broad, familiar strokes are better than fine-grained world building. Veering toward one vs. the other is part of how we read a game as Japanese or Western. But if you have a generation of people who now associate fantasy with THAT and have never heard of anything different…

          • Cedric Ballbusch

            Final Fantasy is it’s own special brand of devilry. Certainly much modern fantasy is a product of orientalism; and there is a segment of the population who have had their primary exposure to fantasy through Japanese video games.

            Part of the problem also, is that the Western audience may not understand the allegory. Americans in particular understand the Second World War in very simplistic terms. Thus, they are frequently shocked that there is a large segment of humanity that wishes the world was not run by the victorious Allies, and another somewhat overlapping segment that wishes the Axis had won. The recent kruffle over Erdogan’s comments (which come as no surprise to anyone familiar with the Turks or the political mood in the Near East) illustrates that.

            All the same, the relative blandness of things like Game of Thrones and Dragon Age seems a domestic creation. But, perhaps exposure to Final Fantasy style-gibberish (even assuming everyone in he world is an idiot, the settings and events make no sense) makes people used to approaching fantasy as detached from even it’s only internal reality.

          • Thuloid

            Of course, the oddity is the Japanese aren’t allowed to say (or really even think) that they wish the Axis had won, either. Instead they seem rather displaced from the whole affair, as if something happened back then, but we’re not sure what or to whom–except that one day fire fell from the sky on us. I wonder–is it entirely incidental that Japanese animation was born from a pair of films allegorically valorizing the Greater East Asia Co-Prosperity Sphere?

            George Martin seems like he ought to be fully capable of writing a world in which people really do think differently than you and I. Some of his characters do–but the main ones are always exceptions, modern people dropped into another world and alien to its ways. Doing this right doesn’t take enormous psychological insight–I don’t think Howard had that at all, yet Conan is clearly not like us, and still he works fine as our only point of view.

          • I sort of feel as though Martin is a throwback – I don’t think he’s representative of modern western fantasy novels in the last ten years at all, which in my experience tend to be deep psychological explorations of difference, in the style of Ursula LeGuin. The award-winning ones anyway.

            I have this vague feeling that the era that broadly informs our fantasy moves forward as we do. So Howard, Lieber at al wrote in a sort of near Eastern through to Roman setting in terms of the main civilizations, as Cedric said, and then the latter half of the 20th century moved through medieval and renaissance times, and now most fantasy I would characterise as Victorian: muskets, sabres, steam tech. Of course all of these were mashed-up with incongruous elements as well. Perhaps that’s what makes them fantasy?

            I reckon Game of Thrones is the grotesque grimdark conclusion to the era of heroic medieval-Europe inspired fantasy, just as Watchmen was the conclusion to the unself-conscious era of superhero comics.

            If the above theory is correct, then we can expect Americn Civil War through to Edwardian era to be the base for our next big fantasy soup…

          • Thuloid

            Martin may well be a throwback. Bear in mind that I know next to nothing about fantasy written in the last decade. Come to think of it, I don’t know contemporary fiction at all. I know so little of it that I’m not entirely sure where people hear of it.

            What I hear you saying, though, is that if I wrote a couple of fantasy novels set in a small town in Iowa during the Eisenhower administration, I’d be a visionary, ahead of my time. Ka-ching.

          • My sister in law gives me the winner of the world fantasy award most years for Christmas. And I read submissions for a fantasy and SF magazine. So I guess I read the most well regarded authors and the unpublished ones in the genre, and nothing in between!

            And you’ll be ahead of your time, but I can’t guarantee ka-ching. If George Martin is anything to go by, ka-ching more commonly attaches to deeply familiar works rather than cutting edge ones.

          • Cedric Ballbusch

            Given the relatively primate conditions in Japan it may be that the war, and its end did feel like a bolt from the blue. On some level, the Japanese seem to approach the war in a manner similar to how the Old South discusses the Civil War (only without anywhere near the myth-making). Much is made of the suffering in the aftermath, causes and motives are politely ignored.

            One of the highest and best uses of fantasy is to speak of things that cannot be said. While Japanese fantasy media tends to be rather unsophisticated, it does also tend to meditate their failed empire.

    • The Warlock

      Thanks Thuloid, tis good to actually get out and play something instead of painting.

      You’re right with the Lovecraftian aspects of horror- it’s mainly just the Neverborn who provide this feel. I don’t really see the anime horror presence outside of the Ten Thunders/Ressurectionist kits though anime horror isn’t a genre I’m familiar with.

      Regarding Wyrd’s plastics- They are hands down better than GW in casting and quality. Mold lines are minor and easily removed and they’re made from the same hard plastic. GW gives customisation options but the detail, if it can be called that, is more clutter than anything else.

      • Thuloid

        I read something on their plastics a while back. Seems to me they’re actually doing a few things that GW hasn’t quite caught up to–those are some really complex models they’re laying out. Whether I like the look of each figure or not, I’m impressed. Shows it doesn’t take an enormous company to do great work.

  • Is anybody else having problems loading the comments on their phones? When I click on a post, the comments appear like part of the post, with the commenters name above what they typed, but nothing in boxes. No reply linky, thumb thingy or comment box.
    Is really weird. I finally fixed it by rebooting my phone.
    Yes, I prolly shoulda done that sooner but stuff should werk.

    Batrep yay!

    There’s a lot to be said for NOT coming in last.
    Having come in dead last on several occasions, NOT coming in last is a nice, easy goal to shoot for next time. It encourages a lil’ mild improvement with your list building, tactical planning, deployment and rules knowledge an’ whatnot.
    I’ve never been the kinda guy to go into a tournament thinking ‘I’m totally gonna win this,’ but going into game 3 with 2 losses already does kinda suck. Fortunately, most TO’s will pair you up with another beautiful Loser just like you.

    So cheers to Mister Number 7 over here.
    Unfortunately, we now hafta string you up fer bringing unpainted minis to a tournament.

    On another note entirely, I love that ‘clubhouse on stilts in a swamp’ terrain piece.

    • The Warlock

      Hey! Those Neverborn will be painted soon enough, there’s only 6 of them left to do. Don’tchu judge me. What’s funny is that I was coming within the top four after round two, then something went Wong. 😛

      When I check on my phone, I can see DC’s emoticons. On my laptop, I see various activation sequences…

  • Welcome to the almost-last club! And kudos on successfully joining a gaming group, it’s not an easy thing to do, socially. Especially for er… gamer types 😀

    • The Warlock

      I’m just lucky and grateful such a community exists relatively close to my home 🙂 – a lot of the Queensland wargaming action happens on the other side of Brissie/Caboolture/towards the gold coast. Almost-last is respectable, especially due to the knowledge gained from facing different lists and missions.

  • The Warlock

    So my base inserts have -finally- fucking arrived so now I can base, assemble, paint and use my Miners & Steamfitters Union crew.

  • Von

    I have a valuable lesson to share with you all: ALWAYS read the comments, even on articles about games you don’t play, like, or even understand. You miss out on all the good discussions.

    • Thuloid

      Yeah, I kept thinking “Surprised Von hasn’t commented yet.” Seemed reasonably up your alley–not Malifaux, but whatever it was we were talking about.

    • Cedric Ballbusch

      Half the fun of reading a HoP post is seeing how tangential the comments have become.